Came back to check on the progress.
Game is still a glorified animation viewer that runs worse after the switch to UE5. The starting story area lags really bad (sandbox play on same map it doesn't) and some locations run better but I can never get a stable 60 fps.
The "game" part is simple dialogue quests where you talk to someone, then go to another place to talk to another person and/or kill quest spawned enemies. None of the enemies actually attack. They just stand there staring at you.
A whole lot of WIP/placeholder stuff littered around the map. Some of which looks silly or barely recognizable shapes. Like a random campfire (which was floating) with a bunch of large static 3D spheres floating above it to represent smoke (why do that? Just leave the campfire without smoke until you have effects going). Or the little circles labeled "footprint" dotted along a path that persists forever.
Very little audio exists so you'll be hearing only the same music play for the majority of your play time.
The game has little more progress on actually becoming a game compared to when the build was just the canyon area and we played as Maya by default. At least the enemies in that build attacked.
The sex animations are nice and well made, but that's all there really is to it.
TLDR;
Game is still glorified animation viewer.
Progress seems to be stagnant/very slow for how long development been going.
Performance worse than before.
Animations good.